Jungle'owanie dzieje się całyczas.
Zwłaszcza dla reimu/remilii na początku gry. Flandre tez jest dobra by biegac po lasach :p
Boty nie gankuja (poza Ai z 955g)Quote from Patchouli ja pierrr... Nowa patchouli kosi :p Tak jak marisa to "just an ordinary magician" to patchouli to już Sage/Wizard ;P
Zwłaszcza dla reimu/remilii na początku gry. Flandre tez jest dobra by biegac po lasach :p
Boty nie gankuja (poza Ai z 955g)
Patchouli Knowledge
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Spellcards
Water (R)
Fire (W)
Metal (D)
Earth (E)
Wood (F)
Ultimates/Innates
Sun (D)
Moon (F)
Metal Water Sign "Mercury Poisoning" (F)
Blankets an area with poison, slowing both movement and attack speeds and dealing magic damage over time to units in the area. The slow effect lasts for 1.5s and the poison duration is 4s.
Cast Range: 550/600/650/700
Area of Effect: 300
Mana Cost: 60/90/120/150
Cooldown: 10/9/8/7
Level 1 - Does 40 damage per second and slows by 20%.
Level 2 - Does 60 damage per second and slows by 25%.
Level 3 - Does 80 damage per second and slows by 30%.
Level 4 - Does 100 damage per second and slows by 35%.
Metal Fire Sign "St. Elmo's Pillar" (R)
Creates a wall of flame at the target location, preventing enemy units from crossing the area. Enemy units that are pushed back by the wall take magic damage.
Area of Effect: 210/280/350/420 (length of the fire wall)
Cast Range: 700
Mana Cost: 60/90/120/150
Cooldown: 10/9/8/7
Level 1 - Lasts for 6 seconds, deals 40 magic damage.
Level 2 - Lasts for 7 seconds, deals 60 magic damage.
Level 3 - Lasts for 8 seconds, deals 80 magic damage.
Level 4 - Lasts for 9 seconds, deals 100 magic damage.
Water Fire Sign "Phlogistic Rain" (D)
Does magic damage to a targeted unit. If the target is hit by this spell again within 12 seconds, it will suffer an additional 30% damage.
Cast Range: 600
Mana Cost: 60/90/120/150
Cooldown: 10/9/8/7
Level 1 - Does 120 magic damage.
Level 2 - Does 180 magic damage.
Level 3 - Does 240 magic damage.
Level 4 - Does 300 magic damage.
Wood Water Sign "Water Elf" (T)
Immediately recovers Patchouli's health and pushes back enemy units, damaging them.
Area of Effect: 300
Mana Cost: 60/90/120/150
Cooldown: 10/9/8/7
Level 1 - Heals 100 hp, pushes back enemy units for a distance of 160, causing 80 damage.
Level 2 - Heals 150 hp, pushes back enemy units for a distance of 240, causing 120 damage.
Level 3 - Heals 200 hp, pushes back enemy units for a distance of 320, causing 160 damage.
Level 4 - Heals 250 hp, pushes back enemy units for a distance of 400, causing 200 damage.
Wood Earth Sign "Sylphae Horn" (F) [Too tired to think of a proper translation for the given odd-looking name]
Summons roots from the ground in the targeted direction to deal damage to enemies. For every enemy the root hits, the damage dealt increases by 15%.
Cast Range: 1500
Width: 125
Mana Cost: 60/90/120/150
Cooldown: 10/9/8/7
Level 1 - Deals 110 magic damage.
Level 2 - Deals 165 magic damage.
Level 3 - Deals 220 magic damage.
Level 4 - Deals 275 magic damage.
Water Earth Sign "Noalachian Deluge"
Creates an impassable wall of ice, causing an icy explosion on units that it touches, damaging enemy units.
Area of Effect: 320/448/576/704 (Length of Wall)
Cast Range: 500/600/700/800
Mana Cost: 60/90/120/150
Cooldown: 10/9/8/7
Level 1 - Does 80 damage, lasts for 6.0 seconds.
Level 2 - Does 120 damage, lasts for 7.0 seconds.
Level 3 - Does 160 damage, lasts for 8.0 seconds.
Level 4 - Does 200 damage, lasts for 9.0 seconds.
Wood Fire Sign "Forest Blaze"
Lights and throws a match, creating a small explosion at the targeted location.
Cast Range: 1100
Area of Effect: 250
Mana Cost: 60/90/120/150
Cooldown: 10/9/8/7
Level 1 - Does 170 magic damage.
Level 2 - Does 255 magic damage.
Level 3 - Does 340 magic damage.
Level 4 - Does 425 magic damage.
Fire Earth Sign "Lava Cromlech" (T) [Why is it called Archimonde's Stone? TOUHOU!!! >.>]
Summons a meteor to land at the targeted location after 1 second, damaging and stunning nearby enemies.
Cast Range: 700
Area of Effect: 225
Mana Cost: 60/90/120/150
Cooldown: 10/9/8/7
Level 1 - Does 100 magic damage, stuns for 0.50 seconds.
Level 2 - Does 150 magic damage, stuns for 0.75 seconds.
Level 3 - Does 200 magic damage, stuns for 1.00 seconds.
Level 4 - Does 250 magic damage, stuns for 1.25 seconds.
Metal Wood Sign "Elemental Harvester" (D)
Throws a metal blade at the targeted location, causing magic damage to the first unit that it hits. If the target has less than a specified percentage of health left after this, it is instantly harvested. This ignores any effects that grant the target invulnerability or damage reduction/prevention statuses. (??!)
Cast Range: 1500
Area of Effect: 100 (width)
Mana Cost: 60/90/120/150
Cooldown: 10/9/8/7
Level 1 - Does 190 magic damage. Target is instantly harvested if it has less than 6% health remaining.
Level 2 - Does 285 magic damage. Target is instantly harvested if it has less than 9% health remaining.
Level 3 - Does 380 magic damage. Target is instantly harvested if it has less than 12% health remaining.
Level 4 - Does 475 magic damage. Target is instantly harvested if it has less than 15% health remaining.
Metal Earth Sign "Djinn Gust" (E)
Throws nearby enemies up in the air for 1.6 seconds. Enemies are unable to move for this duration and suffer magic damage.
Area of Effect: 225/250/275/300
Mana Cost: 60/90/120/150
Cooldown: 10/9/8/7
Level 1 - Does 120 magic damage.
Level 2 - Does 180 magic damage.
Level 3 - Does 240 magic damage.
Level 4 - Does 300 magic damage.
Sun Sign "Royal Flare" (W)
After charging up the skill for 1s, Patchouli continuously blankets the surrounding area with sun magic, stunning and damaging enemy units till the spell ends.
Area of Effect: 600
Mana Cost: 200/350/500
Cooldown: 100/85/70
Level 1 - Lasts 2.0s, does 300 damage.
Level 2 - Lasts 2.5s, does 450 damage.
Level 3 - Lasts 3.0s, does 600 damage.
Moon Sign "Silent Selene" (W)
After 1 second of channeling, Patchouli blankets the targeted area with moon beams, stunning and damaging enemies caught in the area.
Cast Range: 600
Area of Effect: 300
Mana Cost: 200/350/500
Cooldown: 100/85/70
Level 1 - Lasts 2.0 seconds, does 300 magic damage.
Level 2 - Lasts 2.5 seconds, does 450 magic damage.
Level 3 - Lasts 3.0 seconds, does 600 magic damage.
Sun Sign "Grimoire of the Sun"
Increases attack damage by 20 and boosts all spell damage by 16.5%.
Moon Sign "Grimoire of the Moon"
Increases maximum mana by 200. Every time a spell is cast, 25% of its mana cost is recovered.