Here's a list of ALL the new team cards we got this release. Not a whole lot since its just 1 new set instead of 2 but still great stuff.
V153 - Attack on Titan
1 Ichirin, 1 Alice, 1 Suika, 1 Suwako, 9 SP, Leader
[Battle Phase] Passive
[All of your Spells] gain +3 AV and +3 IV.
[Replenishing, Battle Phase] Passive
[This Support] cannot be targeted by your opponent's Events and Specials.
V154 - ???
2Ran/2Mamizou
2 SP Battle
Deactivate <your battling spell and your opponent's battling spell>. Activate <one spell on both sides that fulfill their requirements> and treat them as the battling spells>.
V155 - Iron Fist Punishment
2 Ichirin, 2 Meiling, 3 SP, Spell
[Battle Phase] Passive
[The Spell this Support is equipped to] gains +2 AV, +2 IV, and +2 HV.
[Battle Phase/Attack] 3 SP
[The Spell this Support is equipped to] gains Penetration until the end of the phase. (This Special may only be used once per phase.)
V156 - Royal Clan's Chaotic Dance
2 Futo, 2 Miko, 3 SP, Leader
[Battle Phase] Passive
[All your Spells] gain Protection (1), Focused Movement (1), Unfocused Movement (1).
[Battle Phase] 1 SP
Send 1 Support from your side to the discard. Deal 1 damage to [your opponent's Leader]. (This Special can only be used once per phase.)
V157 - Divine Spirit Incident
1 Futo, 1 Byakuren, 1 Miko, Leader, 5 SP
Incident (Divine Spirit?)
[Replenishing, Preparation Phase] Passive
When this Support is equipped to your field, or discarded from your field, reserve [one of your opponent's active Spells].
[Battle Phase] Passive:[All your Spells] gain Faith (2).
V158 - Inferno Plan
1 Futo, 1 Mokou, 2 SP, Replenishing
Select [one of your opponent's Spells]. Until the end of the turn, [all of your opponent's Spells] gain "Extra Cost (Battle): 1 HP". The selected Spell further gains another "Extra Cost (Battle): 1 HP".
V159 - ???
1Suika, 1Ichirin
3 SP Battle Event
<One Spell> gains -1 AV. If it has any Basic Abilities, it gains a further -1 AV. If it has any Specials, it gains a further -1 AV.
V160 - Floating with the Tide
1Reimu, 1Iku
3 SP Replenish Event
Can only be played on Intercept
Search your deck for a spell that meets its requirements and put it on your side Active. At the beginning of the prepration phase, return the spell to tis owner's hand.
V161 - Time Thief
1 Marisa, 1 Sakuya, 6 SP, Replenish
Choose one of the two effects.
1: Activate one of your spells that fulfills its requirements.
2: Deactivate one of your opponent's spells.
V162 - Resolute
1 Ichirin, 1 Byakuren, 3 SP, Spell
[Battle Phase] Passive
The Spell this Support is equipped to cannot be the target of Events and Specials.
[Battle Phase] Passive
The Spell this Support is equipped to gains +1 HV.
Podziękowania dla Akizu.